In this episode we talk about statting and playing the opposition/NPCs in Fate.
Ryan Macklin's article about revised teamwork mechanics: http://ryanmacklin.com/2015/08/revising-teamwork-in-fate/
In this podcast we containing to explore running the game, looking at the GMs role in game creation.
It's time we start talking about the role of the GM in a Fate game, in this episode we discuss describing how your world reacts to your PC's actions and the difference that description can have.
In this episode we discuss the variant duelling mechanics proposed in Re-Roll Productions Fate RPG Jadepunk.
In this episode we discuss ways in which chase scenes can be run in the Fate RPG; rules for chases can be found on the Fate SRD:
In this podcast we look at three methods of resolving tests with a little more detail than the standard overcome rolls.
James Branch asked me to do a video about aspects granting narrative permission/justification for certain actions in Fate so here's my take on.
Fate SRD - http://fate-srd.com/
Fantastic Dimensions requested more information about compels in Fate, happy to oblige.
Compelling aspects page on the Fate Core SRD: http://fate-srd.com/fate-core/invoking-compelling-aspects
In episode 6 of 'Matters of Fate' we discuss the default actions in the game, possible outcomes and how to roll them.
In this episode we take a look at skills and stunts in Fate Core.
In this episode we discuss one of the fundamental mechanics of Fate Core, apsects.
A short video talking about what you need to play a game of Fate Core and discussing some fo the basic mechanics.
In this episode we explore the mechanics of creating a character in Fate Core.
In this podcast myself and some volunteers demonstrate how you can create a campaign setting using the Fate Core rules.
Many thanks to the people who helped with this video:
o Thashif Muran
o David Hodgkinson
o Ian F White - www.studio7auk.webs.com
Talking about creating a campaign setting in the Fate RPG.